Abstract
Site Unseen Prototype is an experimental game that builds upon prior research that identifies uses of designed ambiguity to support exploratory gameplay experiences. Site Unseen Prototype has been designed to heighten experiences of ambiguity for a broader game playing audience, and to advance game design knowledge within the field through its unique design traits. These include a responsive ‘shifting vision’ game mechanic, and interpretive virtual world. In Site Unseen Prototype players navigate a series of rooms which alter and challenge their perception. Each draws upon ambiguity-focused design principles, which require players to question and shift their game world observation and interactions. To test the salience of its design Site Unseen Prototype was implemented through industry standard playtesting methods across a range of in-person industry and arts-based events, to understand intuitiveness and legibility within the extent of ambiguity in its design. Findings reveal the success of heightened, designed ambiguity corresponds to contextual framing, guidance, and novelty. In addition, insights suggest an inherent difficulty in translating ambiguity into broader industrial game design knowledge, and challenges designers face in disseminating experimental work. Site Unseen Prototype has been featured at pre-eminent Australian games industry events.