New media
Being Safety Smart [Burdekin Crime Prevention and Community Safety Conference]
Burdekin Crime Prevention and Community Safety Conference (Ayr, Australia, 02-Oct-2008–03-Oct-2008)
2008
Abstract
Being Safety Smart is a free to use online educational game providing safety strategies for children aged from 6 to 8. The program is designed to increase the awareness of children to situations within the community which might impact upon their personal safety and to empower them with the ability to act appropriately and with confidence. * 8 levels of personal safety messages and strategies each with interactive games, * Safety messages spoken by children for children, * Cartoon animations of real life personal safety scenarios, * Rehearsal of personal safety skills using role-play in the safe and secure gaming environment, * Child award certificates and parent and carer information for each level. Being Safety Smart is a Queensland Police Service initiative, developed by the University of the Sunshine Coast in partnership with the Queensland Police Service, Education Queensland, and the Crime and Misconduct Commission, and supported by the Daniel Morcombe Foundation.
Details
- Title
- Being Safety Smart [Burdekin Crime Prevention and Community Safety Conference]
- Authors
- Christian M Jones (Author) - University of the Sunshine Coast, Queensland, School of Social Sciences - LegacyKay Pozzebon (Author) - University of the Sunshine Coast, Queensland, School of Social Sciences - Legacy
- Additional notes
- Award: Queensland Gold Award for Excellence in Crime Prevention; over 120 schools and community groups registered users of Being Safety Smart (as of 13/11/09).; Collaborative Partners: Queensland Police Service, Daniel Morcombe Foundation, Education Queensland, Always Interactive
- Event details
- Burdekin Crime Prevention and Community Safety Conference (Ayr, Australia, 02-Oct-2008–03-Oct-2008)
- Format
- Online computer game: 8 levels, each comprising of an instructional section presenting the key messages of the level; interactive stories and scenarios to try out safety strategies; game sections which reiterate the key messages through play; and summaries of key points. Classroom: 1 level per week (30-60mins per level).
- Date published
- 2008
- Organisation Unit
- School of Social Sciences - Legacy; Engage Research Lab; School of Health - Psychology; School of Law and Society; School of Health and Behavioural Sciences - Legacy
- Language
- English
- Record Identifier
- 99451415502621
- Output Type
- New media