The approach to student learning at the university level is thankfully changing from authoritarian to experiential, to align with the kinds of active learning styles adopted by modern primary and secondary education sectors. Facilitating this switch in the teaching of anatomy is the increasing application of mixed reality platforms in the classroom such as AR (HoloAnatomy) and VR (3D Organon, Anatomy Master XR). These applications enable, to varying degrees, the process of learning by experience, a key feature of knowledge retention. Inspired by these innovations, anatomy educator Dr Honor Hugo and interactive design technologists Dr Justin Carter and Dr Chris Carter have taken these concepts one step further and developed a proof of concept creative artefact AnatoME, in which the user’s “own” anatomical features become visible and selectable (skin, muscle, blood vessels, nerves and bone), and respond to user movement.