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Virtual and augmented reality: New tools for visualizing, analyzing, and communicating complex morphology
Journal article   Peer reviewed

Virtual and augmented reality: New tools for visualizing, analyzing, and communicating complex morphology

Robert L Cieri, Morgan L Turner, Ryan M Carney, Peter L Falkingham, Alexander M Kirk, Tobias Wang, Bjarke Jensen, Johannes Novotny, Joshua Tveite, Stephen M Gatesy, …
Journal of Morphology, Vol.282(12), pp.1785-1800
2021
PMID: 34689352
url
https://doi.org/10.1002/jmor.21421View
Published Version

Abstract

anatomy collections comparative education visualization
Virtual and augmented reality (VR/AR) are new technologies with the power to revolutionize the study of morphology. Modern imaging approaches such as computed tomography, laser scanning, and photogrammetry have opened up a new digital world, enabling researchers to share and analyze morphological data electronically and in great detail. Because this digital data exists on a computer screen, however, it can remain difficult to understand and unintuitive to interact with. VR/AR technologies bridge the analog-to-digital divide by presenting 3D data to users in a very similar way to how they would interact with actual anatomy, while also providing a more immersive experience and greater possibilities for exploration. This manuscript describes VR/AR hardware, software, and techniques, and is designed to give practicing morphologists and educators a primer on using these technologies in their research, pedagogy, and communication to a wide variety of audiences. We also include a series of case studies from the presentations and workshop given at the 2019 International Congress of Vertebrate Morphology, and suggest best practices for the use of VR/AR in comparative morphology.

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Anatomy & Morphology

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