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Testing transformative energy scenarios through causal layered analysis gaming
Journal article   Open access   Peer reviewed

Testing transformative energy scenarios through causal layered analysis gaming

Sirkka Heinonen, Matti Minkkinen, Joni Karjalainen and Sohail Inayatullah
Technological Forecasting and Social Change, Vol.124, pp.101-113
2017
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PDF - Author's Accepted Version (Open Access)1.14 MBDownloadView
Accepted VersionPDF - Author Accepted Version (Open Access)CC BY-NC-ND V4.0 Open Access
url
https://doi.org/10.1016/j.techfore.2016.10.011View
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Abstract

CLA action learning serious gaming energy transformation scenarios neo-carbon energy renewable energy
This paper presents the results of an innovative pilot experiment on elaborating transformative energy scenarios by using a causal layered analysis (CLA) game. CLA is an integrative and communicative method, which divides issues into four layers: litany, systemic causes, worldviews, and metaphors. In the piloted CLA game, four existing scenario drafts from the Neo-Carbon Energy project: "Radical Startups", "Value-Driven Techemoths", "Green DIY Engineers" and "New Consciousness" were used. The CLA game session, as depicted in this paper, worked through the CLA layers sequentially per each scenario, contributed new elements to the scenario narratives, and utilised roleplay for the worldview and metaphor layers. This CLA game highlighted the complexity, polyphony and actor dynamics of the future worlds. We identify four key benefits: developing the CLA game scenario methodology, gaming-based social learning, deepening of sociocultural energy scenario drafts and exploration of energy transformation toward renewable energy based futures. As a new type of CLA workshop, the game expanded the method's boundaries. Recommendations are presented for developing serious gaming further in scenario processes.

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