Journal article
Serious playground: using Second Life to engage high school students in urban planning
Learning, Media & Technology, Vol.35(2), pp.203-225
2010
Abstract
Virtual world platforms such as Second Life have been successfully used in educational contexts to motivate and engage learners. This article reports on an exploratory workshop involving a group of high school students using Second Life for an urban planning project. Young people are traditionally an under-represented demographic when it comes to participating in urban planning and decision making processes. The research team developed activities that combined technology with a constructivist approach to learning. Real world experiences and purposes ensured that the workshop enabled students to see the relevance of their learning. Our design also ensured that play remained an important part of the learning. By conceiving of the workshop as a 'serious playground' we investigated the ludic potential of learning in a virtual world.
Details
- Title
- Serious playground: using Second Life to engage high school students in urban planning
- Authors
- Kerry M Mallan (Author) - Queensland University of TechnologyMarcus Foth (Author) - Queensland University of TechnologyRuth Greenaway (Author) - Queensland University of TechnologyGreg T Young (Author) - Queensland University of Technology
- Publication details
- Learning, Media & Technology, Vol.35(2), pp.203-225
- Publisher
- Routledge
- Date published
- 2010
- DOI
- 10.1080/17439884.2010.494432
- ISSN
- 1743-9892
- Copyright note
- Copyright © 2010 Taylor & Francis. This is an Author's Accepted Manuscript of an article published in Learning, Media & Technology 2010, available online: http://www.tandfonline.com/10.1080/17439884.2010.494432
- Organisation Unit
- University of the Sunshine Coast, Queensland
- Language
- English
- Record Identifier
- 99448742802621
- Output Type
- Journal article
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