While research into video games set in historical contexts is growing, there remains a research gap concerning how players explore the history these games present. The Assassin’s Creed video game series was utilised as the research context to investigate this research gap. A qualitative online survey with 88 responses was analyzed using thematic analysis. The respondents enjoyed learning about the various historical contexts in the Assassin’s Creed games using factual sources of historical information such as documentaries and podcasts. Some even visited sites depicted in the games. Therefore, the historical setting and the characters of each Assassin’s Creed had a direct influence on how the game impacted upon players. The results also suggest that video games set in historical contexts can, due to their impact, influence how their players spend their leisure time, education, and tourism choices.
Journal article
Players’ Exploration of the History Featured in Video Games Set in Historical Contexts
Well Played, Vol.14(1), pp.9-29
2025
Published VersionCC BY-NC-ND V4.0, Open Access
Abstract
Details
- Title
- Players’ Exploration of the History Featured in Video Games Set in Historical Contexts
- Authors
- Jacqueline Burgess (Author) - University of the Sunshine Coast, Queensland, Engage Research LabChristian M Jones (Author) - University of the Sunshine Coast, Queensland, Engage Research Lab
- Publication details
- Well Played, Vol.14(1), pp.9-29
- Publisher
- Play Story Press
- Date published
- 2025
- DOI
- 10.17613/C1qvk-7td23
- ISSN
- 2164-3458; 2164-344X
- Copyright note
- Copyright © 2025 by Play Story Press is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted.
- Organisation Unit
- School of Business and Creative Industries; Healthy Ageing Research Cluster; Engage Research Lab
- Language
- English
- Record Identifier
- 991117352602621
- Output Type
- Journal article
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