gaming enjoyment player experience role-playing games massive multiplayer online
Introduction: Player experience is the interaction between individual qualities and game attributes. It is becoming a popular topic to understand why individuals are interested in different video games. The current literature offers a range of different scales that measure similar player experience factors but often lack published validity analysis. The Player Experience Index is an empirically validated measure based on the means end theory. The current study used this measure to analyse player experience factors and enjoyment among single player shooter, single player role playing, massively multiplayer online shooter, and massively multiplayer online role playing video games. Methods: Analyses were based on a sample of 145 participants who completed an online survey. Results: Results indicated that player experience factors were related to enjoyment, with differing results based on video game genre. It was also found that greater levels of enjoyment were reported by participants who preferred single player mode of play compared to massively multiplayer online play mode, and participants who preferred single player role playing games indicated greater levels of enjoyment than the other three groups. Discussion: While there was an uneven and small sample size for each video game category, the findings of this exploratory study highlight that further research is warranted. Future research should consider analysing the player experience for currently available and marketed video games to better understand how player experience influences enjoyment in the rapidly evolving gaming industry and its role in gaming design.
Details
Title
Player Experience and Enjoyment: A Preliminary Examination of Differences in Video Game Genre
Authors
Sean Eshuis (Author) - University of the Sunshine Coast, Queensland, School of Health
Kay Pozzebon (Author) - University of the Sunshine Coast, Queensland, School of Health - Psychology
Andrew Allen (Corresponding Author) - University of the Sunshine Coast, Queensland, School of Health
Lee Kannis-Dymand (Author) - University of the Sunshine Coast, Queensland, School of Health - Psychology
Publication details
Simulation & Gaming, Vol.54(2), pp.209-220
Publisher
Sage Publications, Inc.
Date published
2023
DOI
10.1177/10468781231158818
ISSN
1552-826X; 1046-8781
Copyright note
This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
Organisation Unit
School of Health; University of the Sunshine Coast, Queensland; School of Health - Psychology; Sexual Violence Research and Prevention Unit; Sustainability Research Cluster