Journal article
Pixels and perspectives: comparing the approaches of small video game developers in Australia and Japan
Creative Industries Journal, Vol.Advanced access
20-Aug-2026
Abstract
This study compares small video game developers in Australia and Japan to shed light on both industries and advance knowledge of local production contexts. Australia’s national industry is marginal, while Japan is considered a global leader in the video game industry. However, there has been limited research exploring Japan’s smaller video game developers. Semi-structured interviews were conducted with 16 Australian and 12 Japanese developers and analysed using thematic analysis. Despite existing in a marginal ecosystem, this study found that the small Australian video game developers demonstrated more commercial mindsets and focus than the small Japanese video game developers. Contextual factors unique to each country were behind this difference. This research contributes by adding to understandings of Australian and Japanese video game production contexts, and identifying structural and cultural differences, to advance knowledge of the global games industry.
Details
- Title
- Pixels and perspectives: comparing the approaches of small video game developers in Australia and Japan
- Authors
- Jacqueline Burgess (Corresponding Author) - University of the Sunshine CoastDouglas Schules (Author) - Rikkyo UniversityAlexander Muscat (Author) - University of the Sunshine CoastAnthony Grace (Author) - University of the Sunshine CoastChristian M Jones (Author) - University of the Sunshine Coast
- Publication details
- Creative Industries Journal, Vol.Advanced access
- Publisher
- Routledge
- DOI
- 10.1080/17510694.2026.2719406
- ISSN
- 1751-0708
- Copyright note
- © 2026 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent.
- Grants
- Understanding Marketing Knowledge in the Australian Video Game Industry, 0980027595, University of the Sunshine Coast (Australia, Sunshine Coast) - UniSC
- Organisation Unit
- School of Business and Creative Industries; Work, Live and Play Research Cluster; Engage Research Lab
- Language
- English
- Record Identifier
- 991252199402621
- Output Type
- Journal article
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