Behavioural Management Physical Training Movement Physical Exertion Competitive Gaming
Background
Esports is competitive video gaming, performed within teams or individually, across multiple genres. Players are required to be sedentary for extended periods and require a high-level of cognitive skills for successful competitive performance. There are conflicting findings within the physical activity research in the esports industry. The aim of this research is to explore self-reported physical activity through accelerometer-assessed physical activity, to gain a better insight into the physical activity behaviours of international e’athletes.
Method
Participants (n = 796) across multiple popular esports games, holding any in-game rank, competing at any level, were recruited. The survey consisted of demographic details, esports experience, the International Physical Activity Questionnaire-Long Form (IPAQ-LF), and Behavioural Regulations towards Exercise Questionnaire (BREQ-3). Within a convenience sample, local intervarsity e’athletes (n = 18) were recruited to wear a wrist-worn accelerometer to measure physical activity for 7-days and then complete the survey. Results from the accelerometers were compared to the survey results to explore physical activity reporting within this population.
Results
When comparing IPAQ-LF to accelerometer data, players significantly over-report moderate-to-vigorous physical activity and weekly MET-min− 1 (p = .018, r = .63 and p ≤ .001, r = .92). The BREQ-3 showed that e’athletes categorised as high physical activity displayed significantly higher levels of intrinsic motivation, when compared to players categorised as low and moderate physical activity.
Conclusions
E’athletes significantly over report physical activity time when measured through the IPAQ-LF, suggesting previous surveys may overestimate physical activity and further research is needed. Given the exponential growth of the industry and the level of physical inactivity, esports may contribute to global physical inactivity levels.
Details
Title
Physical Activity and Self-Determination towards Exercise among Esports Athletes
Authors
Mitchell Nicholson (Corresponding Author) - Queensland University of Technology
Courtney Thompson - University of the Sunshine Coast, Queensland, School of Health - Nutrition & Dietetics
Dylan Poulus - Southern Cross University
Toby Pavey - Queensland University of Technology
Rob Robergs - Queensland University of Technology
Vincent Kelly - Queensland University of Technology
Craig McNulty - Queensland University of Technology
Publication details
Sports Medicine - Open, Vol.10, pp.1-13
Publisher
SpringerOpen
Date published
2024
DOI
10.1186/s40798-024-00700-0
ISSN
2198-9761; 2199-1170
PMID
38625433
Copyright note
This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
Data Availability
The datasets used and/or analysed during the current study are available from the corresponding author on reasonable request.