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Interactive videogame technologies to support independence in the elderly: A narrative review
Journal article   Peer reviewed

Interactive videogame technologies to support independence in the elderly: A narrative review

Hannah R Martson and Stuart T Smith
Games for Health, Vol.1(2), pp.139-152
2012
url
https://doi.org/10.1089/g4h.2011.0008View
Published Version

Abstract

Clinical Sciences Public Health and Health Services Computer Software videogame technology rehabilitation older adults
In recent years the use of videogame technology has increased within the domain of health, in particular to facilitate rehabilitation following a stroke or fall. This review presents an overview of how videogame technologies can be used to address health issues contributing to reduced independence in older adults. Four themes were identified: (1) hardware, (2) software, (3) health issues addressed using videogames, and (4) clinicians' perspectives. Several recommendations have been proposed to build upon the use and integration of videogame technology into rehabilitation and training for older adults. In particular, the use of videogames for health requires an appropriate game classification system for development of games that are appropriate for the physical, cognitive, and social requirements of older adults or those living with a disability.

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Health Policy & Services
Public, Environmental & Occupational Health
Rehabilitation
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