Journal article
Interactive videogame technologies to support independence in the elderly: A narrative review
Games for Health, Vol.1(2), pp.139-152
2012
Abstract
In recent years the use of videogame technology has increased within the domain of health, in particular to facilitate rehabilitation following a stroke or fall. This review presents an overview of how videogame technologies can be used to address health issues contributing to reduced independence in older adults. Four themes were identified: (1) hardware, (2) software, (3) health issues addressed using videogames, and (4) clinicians' perspectives. Several recommendations have been proposed to build upon the use and integration of videogame technology into rehabilitation and training for older adults. In particular, the use of videogames for health requires an appropriate game classification system for development of games that are appropriate for the physical, cognitive, and social requirements of older adults or those living with a disability.
Details
- Title
- Interactive videogame technologies to support independence in the elderly: A narrative review
- Authors
- Hannah R Martson (Author) - German Sport University, GermanyStuart T Smith (Author) - Neuroscience Research
- Publication details
- Games for Health, Vol.1(2), pp.139-152
- Publisher
- Mary Ann Liebert, Inc. Publishers
- Date published
- 2012
- DOI
- 10.1089/g4h.2011.0008
- ISSN
- 2161-783X
- Organisation Unit
- University of the Sunshine Coast, Queensland
- Language
- English
- Record Identifier
- 99449932902621
- Output Type
- Journal article
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528 Record Views
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- Collaboration types
- Domestic collaboration
- International collaboration
- Web Of Science research areas
- Health Policy & Services
- Public, Environmental & Occupational Health
- Rehabilitation