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In a story-driven game, if the ending sucks it can ruin the whole franchise”: evaluating a narrative brand’s crisis recovery
Journal article   Peer reviewed

In a story-driven game, if the ending sucks it can ruin the whole franchise”: evaluating a narrative brand’s crisis recovery

Jacqueline Burgess and Christian Jones
Leisure/Loisir, Vol.45(1), pp.95-120
2021
url
https://doi.org/10.1080/14927713.2021.1872408View
Published Version

Abstract

Brand crisis Crisis communication brand management video games thematic analysis

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