Journal article
I PLAY AT WORK: ten principles for transforming work processes through gamification
Frontiers in Psychology, Vol.5, 14
2014
Abstract
Gamified workplaces could be a positive and innovative solution to addressing contemporary problems in organisations. Such problems include high levels of stress, reduced sense of community, reduced loyalty and rapid changes in the workforce. To better prepare organisations for the future it may be helpful to identify and understand the potential advantages, disadvantages and areas for future research in relationship to the use of gamification for personal and organisational wellbeing. An analysis of research literature across disciplines in combination with expert opinion identified gamified workplaces as a promising strategy for promoting wellbeing. Furthermore, this paper proposes a set of 10 principles as part of a gamification guiding framework (I PLAY AT WORK). In addition to the value of mapping the present for the benefit of the future, there is also considerable value in reshaping core ideas related to the workplaces. Gamified workplaces can provide opportunities for a more vigorous and strategic inter-disciplinary research agenda that can stimulate investments in the area.
Details
- Title
- I PLAY AT WORK: ten principles for transforming work processes through gamification
- Authors
- Florin I Oprescu (Author) - University of the Sunshine Coast - Faculty of Science, Health, Education and EngineeringChristian M Jones (Author) - University of the Sunshine Coast - Faculty of Arts and BusinessMary Katsikitis (Author) - University of the Sunshine Coast - Faculty of Arts and Business
- Publication details
- Frontiers in Psychology, Vol.5, 14; 5
- Publisher
- Frontiers Research Foundation
- Date published
- 2014
- DOI
- 10.3389/fpsyg.2014.00014
- ISSN
- 1664-1078; 1664-1078
- Copyright note
- Copyright © 2014 Oprescu, Jones and Katsikitis. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
- Organisation Unit
- School of Social Sciences - Legacy; University of the Sunshine Coast, Queensland; School of Health and Sport Sciences - Legacy; Engage Research Lab; School of Law and Society; School of Health and Behavioural Sciences - Legacy; School of Health - Public Health
- Language
- English
- Record Identifier
- 99449910502621
- Output Type
- Journal article
- Research Statement
- false
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- Psychology, Multidisciplinary
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