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“Game on!” Pushing consumer buttons to change sustainable behavior: a gamification field study
Journal article   Peer reviewed

“Game on!” Pushing consumer buttons to change sustainable behavior: a gamification field study

Rory Francis Mulcahy, Ryan McAndrew, Rebekah Russell-Bennett and Dawn Iacobucci
European Journal of Marketing, Vol.55(10), pp.2593-2619
2021
url
https://doi.org/10.1108/EJM-05-2020-0341View
Published Version

Abstract

Sustainability Gamification Serious games Behavior change Rewards Game design elements

Details

Metrics

InCites Highlights

These are selected metrics from InCites Benchmarking & Analytics tool, related to this output

Collaboration types
Domestic collaboration
International collaboration
Web Of Science research areas
Business

UN Sustainable Development Goals (SDGs)

This output has contributed to the advancement of the following goals:

#2 Zero Hunger
#4 Quality Education
#12 Responsible Consumption & Production
#13 Climate Action
#14 Life Below Water
#15 Life on Land

Source: InCites