Journal article
Finding resources, finding friends: using an alternate reality game for orientation and socialisation in a university enabling program
Interactive Learning Environments, Vol.31(5), pp.2635-2649
2023
Abstract
Game-based learning has been recognised as a strategy to increase students’ engagement in higher education. Alternate reality games (ARG) provide players with the opportunity to apply newly developed knowledge and skills, such as visiting important campus locations and completing relevant activities. The collaborative nature of these games means they have the potential to support socialisation in the new environment. This study used a mixed-methods approach to examine the experience of 13 students who participated in an ARG during orientation week at a regional university in Australia. Data were collected using an online survey implemented at three time points, and from focus groups which took place at the end of the semester. Results of the analysis indicate that participants who played the game, reported a more positive emotional state, greater familiarity with the university campus and engaged in more social interactions than their peers who attended orientation, but did not play. These results suggest that an alternate reality game can engender positive emotions in new enabling program students and help them to create friendships at university. This impacts their sense of connectedness, one of the factors identified as important for success in higher education.
Details
- Title
- Finding resources, finding friends: using an alternate reality game for orientation and socialisation in a university enabling program
- Authors
- Sandra Elsom (Author) - University of the Sunshine Coast, Queensland, School of Tertiary Access - LegacyMarguerite Westacott (Author) - University of the Sunshine Coast, Queensland, School of Tertiary Access - LegacyColleen Stieler-Hunt (Author) - University of the Sunshine Coast, Queensland, School of Creative Industries - LegacySarah Glencross (Author) - University of the Sunshine Coast, Queensland, Community EngagementKerry Rutter (Author) - University of the Sunshine Coast, Queensland, School of Tertiary Access - Legacy
- Publication details
- Interactive Learning Environments, Vol.31(5), pp.2635-2649
- Publisher
- Routledge
- DOI
- 10.1080/10494820.2021.1894181
- ISSN
- 1774-5191
- Organisation Unit
- Engage Research Lab; Sustainability Research Centre; School of Business and Creative Industries; School of Education and Tertiary Access; School of Creative Industries - Legacy; School of Tertiary Access - Legacy; University of the Sunshine Coast, Queensland; Community Engagement
- Language
- English
- Record Identifier
- 99512608702621
- Output Type
- Journal article
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