Journal article
Feeling Silly, but Feeling Good: The Psychosocial Effects of Nintendo Wii Sports Games in Residential Aged Care Elders
International Journal of Aging and Society, Vol.5(2), pp.1-7
2015
Abstract
Originally part of a mixed method, quasi experimental study, this paper focuses on the qualitative data obtained from the focus groups held with the residential aged-care (RAC) participants. The study examined whether the Nintendo Wii Sports (NWS) active video game (exergame) system could significantly improve the functional ability, physical activity levels and quality of life of 34 older adults (4 men and 30 women, 83±8 yr) living in 2 residential aged care centres. Further qualitative data, supported the original themes of 'feeling silly, feeling good'; 'having fun'; and 'something to look forward to'. This additional data provides more support for the utilisation of NWS exergames in the RAC context to enhancing sense of empowerment and personal achievement.
Details
- Title
- Feeling Silly, but Feeling Good: The Psychosocial Effects of Nintendo Wii Sports Games in Residential Aged Care Elders
- Authors
- Nicola Power (Author) - Auckland University of Technology, New ZealandJustin W L Keogh (Author) - Bond UniversityPatricia Lucas (Author) - Auckland University of Technology, New ZealandChristopher Whatman (Author) - Auckland University of Technology, New ZealandLeslie Wooller (Author) - Auckland University of Technology, New Zealand
- Publication details
- International Journal of Aging and Society, Vol.5(2), pp.1-7
- Publisher
- Common Ground Publishing
- Date published
- 2015
- DOI
- 10.18848/2160-1909/CGP/v05i02/35139
- ISSN
- 2160-1909
- Organisation Unit
- University of the Sunshine Coast, Queensland
- Language
- English
- Record Identifier
- 99449367202621
- Output Type
- Journal article
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