Journal article
Exploring the forced closure of a brand community that is also a participatory culture
European Journal of Marketing, Vol.54(5), pp.957-978
2020
Abstract
Purpose: The purpose of this study is to investigate members' reactions to the forced closure of a narrative video game brand community and its participatory culture. Design/methodology/approach: The BioWare Social Network forums closure was announced in a thread, which attracted 8,891 posts. These were analysed using thematic analysis, facilitated by the software program Leximancer and non-participatory netnography. Findings: The brand community and participatory culture members were predominantly distressed because they would lose their relationships with each other and access to the participatory culture's creative output. Research limitations/implications: Previous research suggested that video game players cannot be fans and that player-generated content is exploitative. However, members, self-identified as fans, encouraged BioWare's use of their player-created content for financial gain and articulated the community's marketing benefits, all of which have implications for Fan and Game Studies' researchers. Research using primary data could identify brand communities and participatory cultures' specific benefits and their members' attitudes about brands' commercial use of their outputs. Further research is required to identify other products and brands not suitable for establishing brand communities on social media to determine the best ways to manage them. Practical implications: Addressing narrative brand communities' complaints quickly can prevent negative financial outcomes and using social media sites for brand communities may not be suitable structurally or because of members' privacy concerns. Furthermore, consumers often have intense emotional bonds with narrative brands, their communities and participatory cultures, which marketers may underestimate or misunderstand. Originality/value: This study of the unique phenomenon of the forced closure of a narrative brand community and its participatory culture increased understandings about them.
Details
- Title
- Exploring the forced closure of a brand community that is also a participatory culture
- Authors
- Jacqueline Burgess (Author) - University of the Sunshine CoastChristian M Jones (Author) - University of the Sunshine Coast
- Publication details
- European Journal of Marketing, Vol.54(5), pp.957-978
- Publisher
- Emerald Group Publishing Ltd.
- Date published
- 2020
- DOI
- 10.1108/EJM-01-2019-0075
- ISSN
- 0309-0566
- Copyright note
- This author accepted manuscript is deposited under a Creative Commons Attribution Non-commercial 4.0 International (CC BY-NC) licence. This means that anyone may distribute, adapt, and build upon the work for non-commercial purposes, subject to full attribution. If you wish to use this manuscript for commercial purposes, please contact permissions@emerald.com.
- Organisation Unit
- School of Business and Creative Industries; School of Social Sciences - Legacy; University of the Sunshine Coast, Queensland; USC Business School - Legacy; Engage Research Lab; School of Law and Society
- Language
- English
- Record Identifier
- 99451335102621
- Output Type
- Journal article
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