Journal article
Examining key design decisions involved in developing a serious game for child sexual abuse prevention
Frontiers in Psychology, Vol.5, 73
2014
Abstract
This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, not over-sanitising game content, having a focus on building healthy self-concept of players, making the game engaging and relatable for all players and evaluating the program. This case study has implications for the design of Serious Games more generally, including that research should underpin game design decisions, game designers should consider ways of bridging the game to real life, the learning that arises from the game should go beyond rote-learning, designers should consider how the player can make the game-world their own and comprehensive evaluations of Serious Games should be undertaken.
Details
- Title
- Examining key design decisions involved in developing a serious game for child sexual abuse prevention
- Authors
- Colleen Stieler-Hunt (Author) - University of the Sunshine Coast - Faculty of Arts and BusinessChristian M Jones (Author) - University of the Sunshine Coast - Faculty of Arts and BusinessBen Rolfe (Author) - University of the Sunshine Coast - Faculty of Arts and BusinessKay Pozzebon (Author) - University of the Sunshine Coast - Faculty of Arts and Business
- Publication details
- Frontiers in Psychology, Vol.5, 73; 10
- Publisher
- Frontiers Research Foundation
- Date published
- 2014
- DOI
- 10.3389/fpsyg.2014.00073
- ISSN
- 1664-1078; 1664-1078
- Copyright note
- Copyright © 2014 Stieler-Hunt, Jones, Rolfe and Pozzebon. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
- Organisation Unit
- School of Business and Creative Industries; School of Social Sciences - Legacy; University of the Sunshine Coast, Queensland; School of Creative Industries - Legacy; Engage Research Lab; School of Health - Psychology; School of Law and Society; School of Health and Behavioural Sciences - Legacy
- Language
- English
- Record Identifier
- 99448993802621
- Output Type
- Journal article
- Research Statement
- false
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