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Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
Journal article   Peer reviewed

Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience

Zachary Fitz-Walter, Daniel Johnson, Peta Wyeth, Dian Tjondronegoro and Bridie Scott-Parker
Computers in Human Behavior, Vol.71, pp.586-595
2017
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Research Statement (supplemental) Open Access
url
https://doi.org/10.1016/j.chb.2016.08.050View
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Abstract

gamification gameful game design user experience learner driver motivation behavior change smartphone

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Domestic collaboration
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Psychology, Experimental
Psychology, Multidisciplinary

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#4 Quality Education

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