Journal article
Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study
JMIR Serious Games, Vol.2(2), e5
2014
Abstract
Background: For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attractive simulation tool. Objective: The objective of this study was to look at the feasibility and effects of installing video game consoles in the homes of individuals looking to improve their driving skills. Methods: A systematic literature review was conducted to assess the effect of playing video games on improving driving skills. An observatory study was performed to evaluate the feasibility of using an Xbox 360 Kinect console for improving driving skills. Results: Twenty-nine articles, which discuss the implementation of video games in improving driving skills were found in literature. On our study, it was found the Xbox 360 with Kinect is capable of improving physical and mental activities. Xbox Video games were introduced to engage players in physical, visual and cognitive activities including endurance, postural sway, reaction time, eyesight, eye movement, attention and concentration, difficulties with orientation, and semantic fluency. However, manual dexterity, visuo-spatial perception and binocular vision could not be addressed by these games. It was observed that Xbox Kinect (by incorporating Kinect sensor facilities) combines physical, visual and cognitive engagement of players. These results were consistent with those from the literature review. Conclusions: From the research that has been carried out, we can conclude that video game consoles are a viable solution for improving user's physical and mental state. In future we propose to carry a thorough evaluation of the effects of video games on driving skills in elderly people.
Details
- Title
- Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study
- Authors
- Damian Sue (Author) - University of New South WalesPradeep Ray (Author) - University of New South WalesAmir Talaei-Khoei (Author) - University of New South WalesJitendra Jonnagaddala (Author) - University of New South WalesSuchada Vichitvanichphong (Author) - University of the Sunshine Coast - Faculty of Arts and Business
- Publication details
- JMIR Serious Games, Vol.2(2), e5; 8
- Publisher
- J M I R Publications, Inc.
- Date published
- 2014
- DOI
- 10.2196/games.3274
- ISSN
- 2291-9279
- Copyright note
- Copyright © Damian Sue, Pradeep Ray, Amir Talaei-Khoei, Jitendra Jonnagaddala, Suchada Vichitvanichphong. Originally published in JMIR Serious Games (http://games.jmir.org), 07.08.2014. This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
- Organisation Unit
- University of the Sunshine Coast, Queensland; USC Business School - Legacy
- Language
- English
- Record Identifier
- 99449086702621
- Output Type
- Journal article
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