Abstract
Virtual learning environments, including computer-assisted instruction and game-based learning, have become increasingly popular as educational tools. The present study sought to evaluate the potential of an online serious game to improve the clinical reasoning ability of preplacement dietetic students during nutrition care planning (NCP). A pre-/post-test study design investigated lower- and higher-level clinical reasoning skills in 43 preplacement dietetic students, as well as perceptions on learning experiences, self-confidence, and views of NCP. Students' ability to discriminate information, prioritize, and develop an appropriate nutrition intervention plan improved. Serious online games have potential to improve clinical reasoning skills in NCP.