Journal article
An Examination of the Four Factors of Brand Resonance and their Theoretical Application to Video Games
Journal of New Business Ideas and Trends, Vol.12(2), pp.37-49
2014
Abstract
Purpose: The purpose of this paper is to explore the literature about the four factors of Keller's brand resonance theory: behavioural loyalty, attitudinal attachment, a sense of community and active engagement, and theoretically apply them to video games, a growth industry. Method: Searches were conducted in multi-discipline peer reviewed journals to review the literature on brand resonance. Peer reviewed journal articles, news articles, comments in forums and blogs and consumer created content were examined to theoretically apply the theory to the video game industry. Findings:Whilst this paper is not empirical in nature, it seeks to show that the four factors of brand resonance are worthwhile exploring and can be theoretically applied to diverse brands such as video games. Originality: This paper presents the first detailed examination of the literature on the four factors of Keller's brand resonance theory and their theoretical application to the video game industry.
Details
- Title
- An Examination of the Four Factors of Brand Resonance and their Theoretical Application to Video Games
- Authors
- Jacqueline Burgess (Author) - University of the Sunshine Coast - Faculty of Arts and BusinessWendy Spinks (Author) - University of the Sunshine Coast - Faculty of Arts and Business
- Publication details
- Journal of New Business Ideas and Trends, Vol.12(2), pp.37-49
- Publisher
- Australian Business Education Research Association
- Date published
- 2014
- ISSN
- 1446-8719
- Copyright note
- Copyright © 2014 JNBIT. Reproduced with permission of the publisher.
- Organisation Unit
- School of Business and Creative Industries; University of the Sunshine Coast, Queensland; USC Business School - Legacy; Engage Research Lab
- Language
- English
- Record Identifier
- 99449039402621
- Output Type
- Journal article
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