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Playing Property – designing serious games to enhance the learning experience for undergraduate property students in Australia
Dissertation   Open access

Playing Property – designing serious games to enhance the learning experience for undergraduate property students in Australia

Steven Boyd
University of the Sunshine Coast, Queensland
Doctor of Philosophy, University of the Sunshine Coast
2015
DOI:
https://doi.org/10.25907/00448
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Abstract

constructivism constructive alignment serious games property education higher education intended learning outcomes
Whether Australian universities are in the midst of an education revolution or an early stage of transformation, the needs of the new student cohort are not going to be met by the current teaching model alone. This presents the opportunity to refine program offerings and look to innovative means to constructively align intended learning outcomes, functional learning activities, and formative assessment to support the changing student cohorts. Learning in university property programs may be enhanced through games. Games are, by their nature, fun problem-solving vehicles enabling students to gain skills and build knowledge. Similarly, gameplay presents the means for a student to develop abstract imaginative thinking and realise goals not yet achievable in real life. The problem lies with the lack of alignment between what is learnt through gameplay and the intended learning outcomes of university property programs.

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