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Puzzles to be explored but not solved: Designing ambiguous navigable worlds
Conference presentation

Puzzles to be explored but not solved: Designing ambiguous navigable worlds

Alexander Muscat
Games Connect Asia Pacific Conference, 2019 (Melbourne, Australia, 07-Oct-2019 - 09-Oct-2019)
2019

Abstract

Graphics, augmented reality and games Design Animation, video games and computer generated imagery services Design games design user experience player studies

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