Conference presentation
Playing Property - designing serious game-based activities to enhance the learning experience for undergraduate property students
USC Research Conference, 2014 (Sunshine Coast, Australia, 14-Jul-2014–18-Jul-2014)
University of the Sunshine Coast
2014
Abstract
Functional learning in property programs may be enhanced through games. Games are, by their nature, fun problem solving vehicles enabling students to gain skills and build knowledge. Similarly gameplay presents the means for a student to develop abstract imaginative thinking and realise goals not yet achievable in real life. The problem lies with the lack of alignment between what is learnt through gameplay and the intended learning outcomes of university property programs. Utilising design science as the methodological framework this research extends to the design of serious games suite, and associated learning activities, tailored to enhance the learning experience for undergraduate property students in Australian universities. The games suite comprises of four games: two designed specifically for educating property students; and two existing proprietary games repurposed as property learning activities. The implementation process supports the assertion that the serious games suite may enhance the learning experience for property students by providing a motivating activity that may develop their knowledge in the practice of property. Additionally the individual games present opportunities for students to develop sought after skills and attributes, such as, communication through playing the board game Progress v Poverty and creative/critical problem solving playing the simulation Investorville. While subsequent, post-doctoral, evaluation and empirical testing will provide a more detailed investigation into what undergraduate students learn from playing games, an emergent theme from this research to consider in future studies relates to type of student who may benefit from the pedagogical approach and how passive teaching methods may be activated though incorporating games. This research concludes in discussion around identifying the beneficiaries of serious games as the non-academic student and MOOCs.
Details
- Title
- Playing Property - designing serious game-based activities to enhance the learning experience for undergraduate property students
- Authors
- Steven Boyd (Author) - University of the Sunshine Coast - Faculty of Arts and Business
- Conference details
- USC Research Conference, 2014 (Sunshine Coast, Australia, 14-Jul-2014–18-Jul-2014)
- Publisher
- University of the Sunshine Coast
- Date published
- 2014
- Copyright note
- Copyright © 2014 The Author.
- Organisation Unit
- University of the Sunshine Coast, Queensland; USC Business School - Legacy
- Language
- English
- Record Identifier
- 99448786302621
- Output Type
- Conference presentation
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