Conference presentation
‘Jumping the Fence’–a computer-based educational adventure challenging children to interact with the natural environment through physical exploration and experimentation
2012 University Research Conference Program Book, p.24
USC Research Conference, 2012 (Sunshine Coast, Australia, 09-Jul-2012–13-Jul-2012)
University of the Sunshine Coast
2012
Abstract
The potential benefits of computer games in education, training and entertainment are widely appreciated, but their downside is also equally a matter of concern. On the other hand, not everything about playing computer games is bad. Proficiency with computers has become a key part of the skill set required by modern children and familiarity with interactive technologies is essential for success in contemporary society. Research question: Would it be possible to design a computer based learning game that actually required students to get up from their seats and move around in their nearby environment in order to engage with and advance in the game? In answer to this question, the idea of creating an educational game called Jumping the Fence (JTF) was born. It is understood that computer game based learning appeals to the new generation of learners because computer games can immerse players through deep level of engagement, intricate and dynamic structures, high quality visuals and audio and by providing highly rewarding experiences with near instantaneous feedback. The Jumping the Fence project utilises design-based research as its primary methodology, since this approach allows for the carrying out of both design and testing in the context of real-life settings. Although a combination of design-based research and situated design models inform the primary methodology, acquiring both quantitative and qualitative data to support the developmental processes is also integral to this project. JTF was designed from the outset to make a connection between what the students learned from their computers and then realising this knowledge in a real-world scenario in which situated learning occurred. JTF allowed the students to learn by doing and to learn from their own (moderated) failures. The students clearly came to understand that a commitment to improving and maintaining their environment was a long term endeavour.
Details
- Title
- ‘Jumping the Fence’–a computer-based educational adventure challenging children to interact with the natural environment through physical exploration and experimentation
- Authors
- Uwe Terton (Author) - University of the Sunshine Coast - Faculty of Arts and Social Sciences
- Publication details
- 2012 University Research Conference Program Book, p.24
- Conference details
- USC Research Conference, 2012 (Sunshine Coast, Australia, 09-Jul-2012–13-Jul-2012)
- Publisher
- University of the Sunshine Coast
- Date published
- 2012
- Organisation Unit
- University of the Sunshine Coast, Queensland; School of Creative Industries - Legacy
- Language
- English
- Record Identifier
- 99449189402621
- Output Type
- Conference presentation
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