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Departing from the virtual community: a discussion of the ways and means to uncover localised order on online games from Basil Berstein to Harvey Sacks
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Departing from the virtual community: a discussion of the ways and means to uncover localised order on online games from Basil Berstein to Harvey Sacks

Eryn L Grant
International Conference on Technology, Knowledge and Society, 1st (Berkeley, United States, 18-Feb-2005–20-Feb-2005)
Common Ground Conferences
2005

Abstract

Library and Information Studies virtual community online communities of practise massive multiplayer online games interaction self regulation
The 'virtual community' while important in its own right is misleading for the investigation of self -regulation in online multi-user environments. This is due to the tendency to strongly classify the types of interactions or behaviors that are acceptable; chat rooms are for 'chatting', eBay is for buying and selling, games are for entertainment. However, when investigating self regulation in massive multi-player online environments it is clear that behaviors are not regulated in this same way. That is strongly classified boundaries of 'virtual communities' do not provide access to the weaker classified behaviors and interactions that make self -regulation visible (Bernstien 1986).). For this reason it is necessary to depart from 'virtual communities' and find a different means to understand the fluid interaction as it exists in particular online environments. As a means to gain access to the weaker classified forms of interaction online 'communities of practice' will be offered as an alternative to 'virtual community' for the purpose of online multi-player games (Johnson, 2001).

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