Conference presentation
Combining smartphone quizzes with software learning management systems
2015 Learning & Teaching Week Program Book, p.15
Learning & Teaching Week, 2015 (Sunshine Coast, Australia, 14-Sep-2015–18-Sep-2015)
University of the Sunshine Coast
2015
Abstract
Software learning management systems like Blackboard or Moodle are fantastic platforms to manage and engage students throughout the semester. The platform layouts have been optimised for smartphone usage in the last few years, so that students can register for courses or browse through the content while being on the run. Quizzes are some of the most successful apps in the smartphone world: QuizClash and the 21 localised versions have reached more than 50 million downloads worldwide and generated an exciting hype about knowledge competitions (Soebke and Londong 2014). Playing interactive quizzes is a fantastic way to merge fun with education in the mobile world. So why don't we transfer the idea of quiz apps into the learning management environment and have students compete against each other with their knowledge in the classroom? The tracking of their records through the personalised learning management account would even allow lecturers to make the results part of the assessment - or as a first step the chance to gain "bonuses" for the course rating, which would follow the real quiz game reward systems. Prof. Riedmueller from the USC partner University "Technische Hochschule Nuremberg" in Germany will show in his Pecha Kucha presentation first insights from his own experiences with the integration of smartphone quizzes in his marketing courses. Students in his tutorials have to program an online quiz in addition to their content based presentation, using the software learning management system Moodle (equivalent to Blackboard). After the student content presentation, the participants in the audience have to answer the programmed questions with the help of their smartphones within 5 minutes. The results are tracked through the Moodle system and shared "live" at the end of the course. If the performance rate of all audience participants is between 70 and 90 percent, the presenting students receive bonus points for their presentation. If the performance is below 70%, we assume, that the content was not presented in an understandable way: if the performance is above 90%, we assume that the questions have been to easy… The result of all participating students throughout all quizzes within one semester are tracked by the lecturer and rewarded in a "race of champions" ceremony at the end of the semester.
Details
- Title
- Combining smartphone quizzes with software learning management systems
- Authors
- Florian Reidmueller (Author)
- Publication details
- 2015 Learning & Teaching Week Program Book, p.15
- Conference details
- Learning & Teaching Week, 2015 (Sunshine Coast, Australia, 14-Sep-2015–18-Sep-2015)
- Publisher
- University of the Sunshine Coast
- Date published
- 2015
- Organisation Unit
- University of the Sunshine Coast, Queensland
- Language
- English
- Record Identifier
- 99450081302621
- Output Type
- Conference presentation
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