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WORLD4: Designing for Ambiguity in First-Person Exploration Games
Conference paper   Peer reviewed

WORLD4: Designing for Ambiguity in First-Person Exploration Games

Alexander Muscat and Jonathan Duckworth
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, pp.341-351
CHI PLAY: Annual Symposium on Computer-Human Interaction in Play, 2018 (Melbourne, Australia, 28-Oct-2018 - 31-Oct-2018)
Association for Computing Machinery
2018
url
https://doi.org/10.1145/3242671.3242705View
Published Version

Abstract

game design level design game environments walking simulator walker navigation exploration ambiguity

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