Logo image
Types of Fear: Using Video Game Character Design to Evoke Uncertainty, Apprehension and Disgust
Conference paper

Types of Fear: Using Video Game Character Design to Evoke Uncertainty, Apprehension and Disgust

Tiana Toussaint
Proceedings of DiGRA Australia 2026, pp.135-137
Digital Games Research Association Australian National Conference (DiGRAA), 2026 (Moreton Bay, Australia, 09-Feb-2026–11-Mar-2026)
Digital Games Research Association
2026
url
https://digraa.org/wp-content/uploads/2026/03/Final-DiGRAA-2026-Proceedings.pdfView
Published Version Open

Abstract

Graphics, augmented reality and games Marketing Marketing Animation, video games and computer generated imagery services
No abstract available.

Details

Metrics

1 Record Views
Logo image