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The Interaction Order of Second Life: How micro sociology can contribute to online games innovation
Conference paper   Open access   Peer reviewed

The Interaction Order of Second Life: How micro sociology can contribute to online games innovation

Eryn L Grant
Proceedings of the 2009 Australian Sociological Association Conference, pp.1-20
Australian Sociological Association Conference (TASA): The Future of Sociology Australia, 2009 (Canberra, Australia, 01-Dec-2009–04-Dec-2009)
Australian Sociological Association
2009
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Abstract

Sociology Erving Goffman second life interaction order social occasion Human Dimensions Matrix
This paper uses the virtual world Second Life (as Web 2.0 environment) to discuss how sociological theory is a relevant tool for innovation in the area of games design as a methodological strategy. Via the theories of Erving Goffman's interaction order the paper illustrates how micro studies of online interaction demonstrate active accounts of membership and complex interactivity. In order to achieve this, the paper outlines a methodological tool to assist in the application of micro sociology to Web 2.0 environments that accounts for the multiple dimensions of participation within the digital field.

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