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Ready, Set, Jump: An interactive eBook designed to awaken the aspirations of primary school students
Conference paper   Open access   Peer reviewed

Ready, Set, Jump: An interactive eBook designed to awaken the aspirations of primary school students

Uwe Terton and Ruth Greenaway
Proceedings of the 7th International Conference on Computer Supported Education, pp.185-192
International Conference on Computer Supported Education (CSEDU), 7th (Lisbon, Portugal, 23-May-2015–25-May-2015)
SciTePress
2015
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PDF - Author's Accepted Version454.51 kBDownloadView
Accepted VersionPDF - Author Accepted Version Open Access
url
https://doi.org/10.5220/0005405201850192View
Published Version

Abstract

aspirations awakening career paths digital literacy eBook hyperlinks literacy low socioeconomic backgrounds motivation MyVoice Photovoice storytelling
The Commonwealth government and the university sector have acknowledged the low participation rate of students from low socio-economic status (SES) backgrounds in post-school education and training. Various strategies and approaches have been developed over time to increase the number of students from this group participating in tertiary education, with varied success. The purpose of this paper is to discuss the development of an educational electronic book (eBook) which is being used as a tool in the My Tertiary Education Day (MyTED) program. The program encourages primary aged students to consider tertiary education opportunities through the use of the eBook titled "Ready, Set, Jump". By leveraging the positive learning outcomes that can be achieved through the interaction with multimedia teaching content combined with a compelling story and an appealing design, the MyTED eBook encourages students to think about their aspirations. During the MyTED program the ways in which an eBook containing a story about aspirations can encourage primary school students to aspire to participate in tertiary education is investigated. The eBook encourages children to reflect critically on their aspirations, work individually and collectively on interactive activities, critique a series of videos and develop an affinity towards digital literacy.

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