Conference paper
Mindful Gaming: How Digital Games Can Improve Mindfulness
Human-Computer Interaction – INTERACT 2015, pp.167-184
IFIP TC13 International Conference on Human-Computer Interaction (INTERACT), 15th (Bamberg, Germany, 14-Sep-2015–18-Sep-2015)
Lecture Notes in Computer Science (LNCS), 9298, Springer International Publishing
2015
Abstract
In recent years, attention has increased around the delivery of mindfulness interventions by means of new technology such as via the smartphone [1]. However, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [2], mindfulness is defined as an inherent capacity in human beings that can be trained, which is explored within the structure of an eight-factor model. For each mindfulness factor identified by the research of Bergomi et al., appropriate games are presented together with research evidence showing their efficacy for mindfulness training. Effective games are disaggregated according to their mechanics, dynamics, and aesthetics [3] to provide design recommendations for game developers.
Details
- Title
- Mindful Gaming: How Digital Games Can Improve Mindfulness
- Authors
- Jacek Sliwinski (Author) - University of the Sunshine Coast - Faculty of Arts and BusinessMary Katsikitis (Author) - University of the Sunshine Coast - Faculty of Arts and BusinessChristian M Jones (Author) - University of the Sunshine Coast - Faculty of Science, Health, Education and Engineering
- Contributors
- Julio Abascal (Editor)Simone Barbosa (Editor)Mirko Fetter (Editor)Tom Gross (Editor)Philippe Palanque (Editor)Marco Winckler (Editor)
- Publication details
- Human-Computer Interaction – INTERACT 2015, pp.167-184
- Conference details
- IFIP TC13 International Conference on Human-Computer Interaction (INTERACT), 15th (Bamberg, Germany, 14-Sep-2015–18-Sep-2015)
- Series
- Lecture Notes in Computer Science (LNCS); 9298
- Publisher
- Springer International Publishing
- Date published
- 2015
- DOI
- 10.1007/978-3-319-22698-9_12
- ISSN
- 1611-3349
- Organisation Unit
- School of Social Sciences - Legacy; University of the Sunshine Coast, Queensland; Engage Research Lab; School of Law and Society
- Language
- English
- Record Identifier
- 99449592302621
- Output Type
- Conference paper
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