Many Australian developers do not see themselves as businesses and consequently focus on the production of their games (Keogh, 2021), rather than business aspects such as marketing. Furthermore, it is known that smaller video game developers, who make up the majority of the Australian industry (Keogh, 2021), often do not understand fundamental marketing processes such as engaging in market research, understanding a target market, or how to deliver value to the target market (Consalvo & Paul, 2017; Zackariasson & Dymek, 2017) unless marketing is an interest of the developer (Kubberød et al. 2019; Khan, 2017). However, many developers focus more on creating their games, not the marketing processes. Research into aspiring, university student game developers found a limited level of marketing knowledge, but an appreciation of its importance and desire to enhance their marketing knowledge and skills (Burgess, 2021). Marketing is much more than simply advertising, and what marketing involves and entails is often misunderstood by video game developers (Zackariasson & Dymek, 2017). Marketing is concerned with creating, communicating, delivering and exchanging offerings and products that produce value for the seller, consumer and society as a whole (Burgess, 2021). As such, marketing should involve extensive market research into consumers and start early in game production to ensure value can be created for players so the developer can capture, and communicate, value in return (Zackariasson & Dymek, 2017). Marketing is a pivotal and core skill in the video game industry and equips developers with the tools they need to stand out among a competitive and crowded market (Kerr, 2017; Zackariasson & Dymek, 2017).
Conference paper
Marketing as black magic: perspectives from Victorian studios
Proceedings of DiGRA Australia 2023, pp.1-4
Digital Games Research Association Australian National Conference, 2023 (Sydney, Australia, 06-Feb-2023 - 07-Feb-2023)
Digital Games Research Association
2023
Abstract
Details
- Title
- Marketing as black magic: perspectives from Victorian studios
- Authors
- Jacqueline Burgess (Author) - University of the Sunshine Coast, Queensland, Engage Research LabAlexander Muscat (Author) - University of the Sunshine Coast, Queensland, School of Business and Creative IndustriesAnthony Grace (Author) - University of the Sunshine Coast, Queensland, School of Business and Creative IndustriesChristian M Jones (Author) - University of the Sunshine Coast, Queensland, School of Law and Society
- Publication details
- Proceedings of DiGRA Australia 2023, pp.1-4
- Conference details
- Digital Games Research Association Australian National Conference, 2023 (Sydney, Australia, 06-Feb-2023 - 07-Feb-2023)
- Publisher
- Digital Games Research Association
- Grants
- Understanding Marketing Knowledge in the Australian Video Game Industry, 0980027595, University of the Sunshine Coast (Australia, Sunshine Coast) - UniSC
- Organisation Unit
- Engage Research Lab; School of Business and Creative Industries; School of Law and Society
- Language
- English
- Record Identifier
- 99703298602621
- Output Type
- Conference paper
Metrics
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