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Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required
Conference paper   Peer reviewed

Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required

William Goddard and Alexander Muscat
Proceedings of DiGRA/FDG 2016 Conference, 15
Digital Games Research Association Conference (DiGRA), 2016 (Dundee, United Kingdom, 01-Aug-2016–06-Aug-2016)
Digital Games Research Association
2016
url
https://dl.digra.org/index.php/dl/article/view/769/769View
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Abstract

co-located play embodied interaction game design magic circle Social Play socio-spatial

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