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Creating an emotionally reactive computer game responding to affective cues in speech
Conference paper   Peer reviewed

Creating an emotionally reactive computer game responding to affective cues in speech

Christian M Jones and J Sutherland
Proceedings of the 19th British HCI Group Annual Conference
British HCI Group Annual Conference: The Bigger Picture, 19th (Edinburgh, United Kingdom, 2005)
Springer Verlag
2005
url
http://www.springer.com/computer/user+interfaces/book/978-1-84628-192-1View
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Abstract

Information Systems computer gaming speech recognition
Developing a computer game which analyses and recognises the emotional state of the game player and, in response, modifies the physical and behavioural attributes of the game character.

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