Conference paper
Combining Coorperative Design Patterns to Improve Player Experience
Proceedings of CreateWorld 2017, pp.1-7
CreateWorld 2017: Creativity on the Move (Brisbane, Australia, 29-Nov-2017 - 01-Dec-2017)
AUC
2017
Abstract
Previous research has identified several cooperative design patterns used to facilitate cooperation in games. The effect that these patterns have on player experience individually has been researched, and it has been found that closely coupled cooperative design patterns have the greatest effect on player experience. However, no research has yet been done into the effect that combining these patterns can have on player experience. This research, therefore, investigates if combining closely-coupled design patterns can improve player experience. Three patterns were chosen to combine: limited resources, interaction with the same object, and complementarity. A prototype game was made for each combination and participants were asked to play the games, and provide feedback on their experience. Based on the interaction in the developed games, and the simplicity of their design, in general, combining the selected patterns has shown no effect on player experience, with the exception of the level of engagement for the interaction with the same object and limited resources combination.
Details
- Title
- Combining Coorperative Design Patterns to Improve Player Experience
- Authors
- Lachlan Bunker (Author) - University of CanberraReza Ryan (Author) - University of CanberraJustin Carter (Author) - University of Canberra
- Publication details
- Proceedings of CreateWorld 2017, pp.1-7
- Conference details
- CreateWorld 2017: Creativity on the Move (Brisbane, Australia, 29-Nov-2017 - 01-Dec-2017)
- Publisher
- AUC
- Organisation Unit
- School of Business and Creative Industries; School of Creative Industries - Legacy; University of the Sunshine Coast, Queensland
- Language
- English
- Record Identifier
- 99472706602621
- Output Type
- Conference paper
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