This paper describes an interactive installation featuring a generative soundscape with breath control, that aims to capture the feeling of being in a forest full of cicadas. Inspired by a period of deep listening to cicada stridulations – in which I found the spatio-temporal pulsation of the sound mass reminiscent of breathing – this installation uses breath control to give a sense of breathing with a forest. The sound mass consists of multiple generative sources, each loosely modelled on an individual cicada stridulating. Each ‘cicada’ comprises a temporal hierarchy of pulse trains modulating a carrier frequency, with a simple sonic spatialization algorithm applied to give the sense of immersion in the sound mass. The algorithm is implemented in the Extempore audiovisual programming language, and utilizes an architecture in which each sonic parameter is inherently stochastic, much as the sound production mechanisms of actual cicadas exhibit natural variation.
Details
Title
A Synthetic Cicada Soundscape Controlled by Breath
Authors
Toby Gifford (Corresponding Author) - University of the Sunshine Coast, Queensland, School of Business and Creative Industries
Contributors
Doga Cavdir (Editor)
Florent Berthaut (Editor)
Publication details
Proceedings of the International Conference on New Interfaces for Musical Expression, pp.422-423
Conference details
International Conference on New Interfaces for Musical Expression (NIME), 2025 (Canberra, Australia, 24-Jun-2025–27-Jun-2025)
Publisher
International Conference on New Interfaces for Musical Expression
Date published
2025
DOI
10.5281/zenodo.15698914
ISSN
2220-4806
Copyright note
This work is licensed under a Creative Commons Attribution 4.0 International License.