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A Computer-based Educational Adventure Challenging Children to Interact with the Natural Environment Through Physical Exploration and Experimentation
Conference paper   Peer reviewed

A Computer-based Educational Adventure Challenging Children to Interact with the Natural Environment Through Physical Exploration and Experimentation

Uwe Terton and Ian White
Proceedings of the 6th International Conference on Computer Supported Education, Vol.3, pp.93-98
International Conference on Computer Supported Education (CSEDU), 6th (Barcelona, Spain, 01-Apr-2014–03-Apr-2014)
SciTePress
2014
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Evidence - proceedings vol.164.57 MBDownloadView
Open Access
pdf
Evidence - proceedings vol.234.92 MBDownloadView
Open Access
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http://www.csedu.org/View
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Abstract

Specialist Studies in Education
The researchers paper discusses the development of a computer-based educational game which challenges children to interact with the natural environment through physical exploration and experimentation. The researchers project seeks to counteract the negative behaviours associated with excessive computer game play amongst children 8 to 12 years old. By leveraging the positive learning outcomes that can be achieved through computer gaming and combining these with outdoor learning strategies, Jumping the Fence encourages children to take responsibility for surveying and caring for a local ecosystem. The game requires children to reflect critically on their computer use, become more physically active, gain social skills and develop an affinity towards nature. Educators are able to adapt the game to their school's own curriculum and thereby provide an alternative learning strategy that encourages physical and social engagement.

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