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Case study 4.1: When Video games and politics collide
Teaching case study   Peer reviewed

Case study 4.1: When Video games and politics collide

Jacqueline Burgess
Marketing, 3rd Edition, pp.110-111
McGraw Hill Education, 3rd Edition
2021
url
https://www.mheducation.com.au/marketing-3e-9781760423889-ausView
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