Book chapter
The benefits and unanticipated challenges in the use of 3D virtual learning environments in the undergraduate media arts curriculum
Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom, pp.236-257
IGI Global
2010
Abstract
This chapter describes the benefits as well as the unanticipated challenges in engaging undergraduates in immersive experiences within the 3D virtual environment, Second Life. The chapter draws on trials of three undergraduate courses in which students attended virtual classes and undertook media-related activities in Second Life. International experts conducted synchronous virtual guest presentations in all three courses. Media arts students designed immersive games using Second Life tools and the finalyear students created virtual portfolios. The findings from student evaluations suggest both benefits and challenges in the use of 3D virtual environments in the undergraduate curriculum. In discussing these findings, the author challenges assumptions about the readiness of 'Generation Y' students to adapt easily to such learning environments. The final section of thechapter outlines proposed strategies for addressing the identified challenges.
Details
- Title
- The benefits and unanticipated challenges in the use of 3D virtual learning environments in the undergraduate media arts curriculum
- Authors
- Denise Wood (Author) - University of South Australia
- Contributors
- Giovanni Vincenti (Editor) - Towson UniversityJames Braman (Editor)
- Publication details
- Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom, pp.236-257
- Publisher
- IGI Global
- Date published
- 2010
- DOI
- 10.4018/978-1-61692-822-3.ch014; 10.4018/978-1-61692-822-3
- ISBN
- 9781616928230
- Organisation Unit
- Office of the Deputy Vice-Chancellor (Academic); University of the Sunshine Coast, Queensland
- Language
- English
- Record Identifier
- 99513898202621
- Output Type
- Book chapter
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