Book chapter
Introduction: Playing Law
Law, Video Games, Virtual Realities: Playing Law, pp.1-28
TechNomos: Law, Technology and Culture, Routledge
2024
Abstract
Video games tend to open with a menu. This is, in essence, an invitation to play. It is from here that the game begins as a player chooses to ‘start’ a new game, ‘load’ a save state, review game ‘controls,’ change their gameplay ‘settings,’ or perhaps ‘connect’ with friends and strangers online. The menu is a space that is seemingly stable and unchanging – something preliminary to, or suspended from, the playing of the game itself. Yet, as research within the field of game studies has shown, play is never suspended. 1 In the powering-up of a machine, opening a program, or simply peering into the interface, the player becomes engaged with the act of play and entangled within co-constitutive relations that frame what play means. Play is inescapable.
Details
- Title
- Introduction: Playing Law
- Authors
- Dale Mitchell (Author) - University of the Sunshine Coast, Queensland, School of Law and SocietyAshley Pearson (Author) - University of the Sunshine Coast, Queensland, School of Law and SocietyTimothy Peters (Author) - University of the Sunshine Coast, Queensland, School of Law and Society
- Contributors
- Dale Mitchell (Editor) - University of the Sunshine Coast, Queensland, School of Law and SocietyAshley Pearson (Editor) - University of the Sunshine Coast, Queensland, School of Law and SocietyTimothy Peters (Editor) - University of the Sunshine Coast, Queensland, School of Law and Society
- Publication details
- Law, Video Games, Virtual Realities: Playing Law, pp.1-28
- Series
- TechNomos: Law, Technology and Culture
- Publisher
- Routledge
- DOI
- 10.4324/9781003197805-1; 10.4324/9781003197805
- ISBN
- 9781003197805
- Organisation Unit
- School of Law and Society; Sexual Violence Research and Prevention Unit
- Language
- English
- Record Identifier
- 99748998202621
- Output Type
- Book chapter
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