Logo image
Inclusive Technologies Education
Book chapter   Open access   Peer reviewed

Inclusive Technologies Education

Shaun Sydney Nykvist, Damian Maher, Natalie McMaster and Martin Levins
Creative Technologies Education: Students as Digital Designers, pp.208-222
Routledge
2026
pdf
Inclusive_Technologies_education735.25 kBDownloadView
Published Version Open Access CC BY-NC-ND V4.0

Abstract

Science, technology and engineering curriculum and pedagogy Curriculum and pedagogy
Inclusive education aims to ensure that all students, regardless of their learning needs, culture, location, gender, and backgrounds have the right to engage in meaningful learning experiences that allow them to achieve to their full potential. In the context of technology education, this means providing every student with the opportunity to become a creator using technologies, while also leveraging technology to support their individual learning needs. This chapter explores how assistive technologies can be used to support students with cognitive, physical, language, speech, auditory, and visual challenges. Ways to promote cultural and gender inclusion are also unpacked. The digital divide is considered, including how students in remote locations and from lower socio-economic backgrounds can be disproportionally disadvantaged. The Universal Design for Learning framework is examined as a way to promote more inclusive digital design education through multiple means of engagement, representation, and expression. Examples involving culturally responsive technologies projects, ‘unplugged’ activities, and digital storytelling are showcased, to spark inclusive and creative Technologies education practices by teachers.

Details

Metrics

44 File views/ downloads
70 Record Views
Logo image