Science, technology and engineering curriculum and pedagogy Curriculum and pedagogy
Inclusive education aims to ensure that all students, regardless of their learning needs, culture, location, gender, and backgrounds have the right to engage in meaningful learning experiences that allow them to achieve to their full potential. In the context of technology education, this means providing every student with the opportunity to become a creator using technologies, while also leveraging technology to support their individual learning needs. This chapter explores how assistive technologies can be used to support students with cognitive, physical, language, speech, auditory, and visual challenges. Ways to promote cultural and gender inclusion are also unpacked. The digital divide is considered, including how students in remote locations and from lower socio-economic backgrounds can be disproportionally disadvantaged. The Universal Design for Learning framework is examined as a way to promote more inclusive digital design education through multiple means of engagement, representation, and expression. Examples involving culturally responsive technologies projects, ‘unplugged’ activities, and digital storytelling are showcased, to spark inclusive and creative Technologies education practices by teachers.
Details
Title
Inclusive Technologies Education
Authors
Shaun Sydney Nykvist - Queensland University of Technology
Damian Maher - University of Technology Sydney
Natalie McMaster - University of the Sunshine Coast, Queensland, School of Education and Tertiary Access
Martin Levins - University of New England
Contributors
Matt Bower (Editor) - Macquarie University
Belinda von Mengersen (Editor)
Publication details
Creative Technologies Education: Students as Digital Designers, pp.208-222
Publisher
Routledge
Date published
2026
DOI
10.4324/9781003490715-14; 10.4324/9781003490715
ISBN
9781003490715
Organisation Unit
Indigenous and Transcultural Research Centre; School of Education and Tertiary Access