Book chapter
Development of Trainable Deoxyribozyme-Based Game Playing Automation
Ribozymes: Methods and Protocols: Methods in Molecular Biology, pp.419-437
Methods in Molecular Biology (MIMB), 848, Humana Press, Inc
2012
Abstract
Molecular automata are self-operating machines serially exchanging information with their environment while changing their confi gurations. Molecular protoautomata are devices trained in a series of sessions with an operator to become molecular automata. Reconfi gurable deoxyribozyme-based logic gates can be used to build multipurpose protoautomata, reprogrammable devices that go beyond single-purpose "hardwired" molecular automata. Molecular array of YES and AND gates (MAYA)-III is such a protoautomaton that can be taught by example to play a game. Training of MAYA-III is a process that does not require the operator to be familiar with the underlying molecular programming. Herein we provide the instructions to construct this protoautomaton, with particular focus on the optimization of computing components.
Details
- Title
- Development of Trainable Deoxyribozyme-Based Game Playing Automation
- Authors
- R Pei (Author)Joanne Macdonald (Author) - Columbia University, United StatesM N Stojanovic (Author) - Columbia University, United States
- Contributors
- Jorg S Hartig (Editor)
- Publication details
- Ribozymes: Methods and Protocols: Methods in Molecular Biology, pp.419-437
- Series
- Methods in Molecular Biology (MIMB); 848
- Publisher
- Humana Press, Inc
- Date published
- 2012
- DOI
- 10.1007/978-1-61779-545-9_26
- ISSN
- 1064-3745
- ISBN
- 9781617795442
- Organisation Unit
- School of Science and Engineering - Legacy; University of the Sunshine Coast, Queensland; School of Science, Technology and Engineering; Centre for Bioinnovation
- Language
- English
- Record Identifier
- 99450114102621
- Output Type
- Book chapter
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