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Acoustic emotion recognition for affective computer gaming
Book chapter   Peer reviewed

Acoustic emotion recognition for affective computer gaming

Christian M Jones and J Sutherland
Affect and emotion in human-computer interaction, pp.209-219
Lecture Notes in Computer Science (LNCS), 4868, Springer
2008
url
https://doi.org/10.1007/978-3-540-85099-1_18View
Published Version

Abstract

emotion recognition computer games affective computing
Computer games are becoming visually realistic, and coupled with more violent storylines and characters there is concern among parents and parts of the media that violent games could encourage aggressive behaviour in those who play them. There have been links made between a number of murders and the violent games played by the murderers. To stimulate other emotions in game players we have developed an emotionally responsive computer game. Based on a traditionally aggressive role-playing environment, we have removed the violent elements and replaced with a goal to navigate obstacles using both positive and negative emotions. Affective cues in the speech of the player are analysed automatically using an emotion recognition system and these affect the physical and behavioural attributes of the gaming character. The character is better able to overcome obstacles based on the emotional state of the player.

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