Blog
For the love of the game – time to stamp Australian-made on our games industry
UniSC News, Vol.24 August 2026
University of the Sunshine Coast
2026
Abstract
On August 19, 2026, Screen Australia released Screen Currency 2.0. This update to the 2016 project sought to comprehensively value and evidence the economic, social and cultural impact of Australian screen and video game production through a range of intersecting research methods.
Teams from the UniSC, University of Canberra, RMIT, QUT, McAtamney & Advisors and 89 Degrees East, contributed to an important project that will have national impact.
Australia is home to an innovative video game industry and the production and development of video games in Australia dates back decades.
Australian-made video games have won international awards and been featured in museum exhibitions.
Australians are also enthusiastic video game players. Research from the Interactive Games and Entertainment Association (IGEA) indicates that 82 percent of Australians play video games.
Details
- Title
- For the love of the game – time to stamp Australian-made on our games industry
- Authors
- Jacqueline Burgess - University of the Sunshine Coast
- Publication details
- UniSC News, Vol.24 August 2026
- Publisher
- University of the Sunshine Coast
- Date published
- 2026
- Organisation Unit
- School of Business and Creative Industries; Work, Live and Play Research Cluster; Engage Research Lab
- Language
- English
- Record Identifier
- 991255195102621
- Output Type
- Blog
Metrics
1 Record Views